BlueBat Games

Game Designer



Description

I specialized in Unity and Unreal Engine, with a primary focus on Unity. Played a key role in shaping the function of game projects, developing systems, rules, and gameplay elements, and contributing to world-building for enhanced playability and engagement. Responsible for overseeing both the conceptual foundation and practical execution of game mechanics, ensuring a compelling user experience. Proficient in creating game build prototypes to demonstrate and refine game concepts.



Responsibilities


Skills

Technical Architecture · Platform Integration · Optimization Techniques · Optimization · Coding Standards · Software Development Life Cycle (SDLC) · Agile Methodologies · Working Experience · Technological Innovation · Skill Development · Interactive Learning · Computer Science · Unreal Engine · Unity · Blender · Adobe Photoshop · Technical Design · Game Development · Mathematics