BlueBat Games
Game Designer
Description
I specialized in Unity and Unreal Engine, with a primary focus on Unity. Played a key role in shaping the
function of game projects, developing systems, rules, and gameplay elements, and contributing to world-building
for enhanced playability and engagement. Responsible for overseeing both the conceptual foundation and practical
execution of game mechanics, ensuring a compelling user experience. Proficient in creating game build prototypes
to demonstrate and refine game concepts.
Responsibilities
- Focus on the function of a game, creating systems, rules, and gameplay.
- Contribute to world-building (story and IP) to ensure playability, fun, and engagement.
- Oversee both the foundation and execution of game mechanics and the overall user experience.
- Handle the creation of game build prototypes.
Skills
Technical Architecture · Platform Integration · Optimization Techniques · Optimization · Coding Standards ·
Software Development Life Cycle (SDLC) · Agile Methodologies · Working Experience · Technological Innovation ·
Skill Development · Interactive Learning · Computer Science · Unreal Engine · Unity · Blender · Adobe Photoshop
· Technical Design · Game Development · Mathematics